A printed joker is the joker which comes as apart of a deck of cards. Usually there are 2 jokers in a deck of cards. A printed joker is also sometimes referred to as a wildcard
Apart from the printed joker another joker can also be introduced in the game. The dealer after dealing 13 cards to each player, picks a random card from the deck and places it face-up and declares it as a joker. During the game all cards with the same value ( irrespective of the suit) can be treated as a joker by the players to form sets and / or sequence. Note that the joker picked by the dealer cannot be used during the game and just remains face-up to remind everyone of the joker.
If while picking the joker, the printed joker is picked, the remaining one printed joker will be the only other joker available during the game.
Note: Many a times Indian Rummy Rules are customized a bit by the players. However, the rules are agreed by all the players before hand. Eg: It could be decided by the players that the printed joker will not be a part of the deck while picking the joker. And once the joker is picked, the printed joker will be shuffled back into the deck. This is to ensure that there are more jokers available during the game play.
If there are no cards on the face down cards pile and the player does not want the last card discarded by the earlier player in the face-up pile; the face-up pile is re-shuffled and placed face-down again for cards to be drawn and the game to continue till a winner is decided.
Knowing the points that each card carries is very important, as part of the tips and tricks for this format of 13 cards rummy, it advised to discard high value cards quickly, if the initial indications are that it maybe difficult to form a set or a sequence quickly with the cards in hand.
Jack, Queen & King (Face cards) = 10 points
Ace = 10 Points
Joker = 0 Points
Number cards = The number on the card (irrespective of the suit) represents the points it carries. Eg: 2 hearts carries 2 points, 8 diamonds carries 8 points, 6 spades carries 6 points and so on.
Aces have high points value (10) however it can be used in two different sequences while playing rummy.
J,Q,K,A and Q,K,A are valid sequences. Also; A,2,3,4 and A,2,3 are valid sequence. However a sequence K,A,2 is an invalid sequence. Basically, Aces have to be at the beginning or ending of a sequence unless Ace is one of the jokers.
Apart from this How to Play Rummy section, we recommend reading the information available in the "Indian Rummy - 13 Cards Rummy" navigation tab to learn more about How to form Sets and Sequences, Variants of Indian Rummy, Tips & Tricks etc.